Apprentices all, dear fellows and fawns, to the extent that you might choose your pedigree, I suggest ye to consider those races which improve the traits which embolden the greater spirits of our profession. Halfling and dark elven be the best, giant man traits tend to be most inhibitive.
As thy experience and education improve, so also do your traits. But never, save only with temporary magics, never can a character trait improve upon perfection. A trait of 100% is a perfect trait.
Simply choosing the wizard profession will add 10 to the basic roll of the aura and the intelligence traits. So affixing a die roll of more than 90 to these traits will result in wasted pips.
The values assigned to various traits affect the amount of training we can do whenever we visit our trainers. The traits of Aura and Discipline apply to both mental training and to physical training capacity. Dexterity, Reflexes, Strength, and Constitution apply to physical training capacity. Logic, Intelligence, Wisdom, and Charisma apply to mental training capacity. For wizards, we never get enough mental training points.
Aura: Our minds must have the natural ability to assimilate and store the magical elements from the atmosphere. Aura is also the trait which determines how many spirit points we have, and it is vitally important to training.
Dexterity: Meticulously must we move our digits that we might direct the elemental magics of wind, water, fire, cold, acid, and electricity to destroy our target foes. Dexterity should be sufficient that it obtain perfection at some point through levels of education. It is our offensive trait.
Discipline: Adhere to your calling, dear ladies, dear gents. Cultivate this trait that your trainings be fruitful for all your skills.
Reflexes: An important physical trait of wizards is the ability to dodge the blows and elemental magics of evil powers. This is your natural defensive trait.
Logic: This trait affects your capacity to gain permanent experience from a hunt quickly. It also contributes to your ability to train in mental training skills.
Strength: We all have to start out swinging swords. This trait also affects the amount of weight we can carry about before being encumbered. Encumbrance affects how well we dodge mobility attacks.
Constitution affects the maximum number of health points we can attain, and it probably affects how quickly we regain health and spirit points. Why rate constitution so low? Quantity of health is of low import to those of us who never get hit. Do not get hit.
|
Stat
|
Halfling
|
Halfling + Wizard
|
Dark Elf
|
Dark Elf + Wizard
|
|---|---|---|---|---|
|
Aura
|
-5
|
+5
|
+10
|
+20
|
|
Dexterity
|
+15
|
+15
|
+10
|
+10
|
|
Discipline
|
-5
|
-5
|
-10
|
-10
|
|
Reflexes
|
+10
|
+10
|
+5
|
+5
|
|
Logic
|
+5
|
+5
|
0
|
0
|
|
Strength
|
-20
|
-20
|
0
|
0
|
|
Intelligence
|
+10
|
+20
|
+5
|
+15
|
|
Wisdom
|
0
|
0
|
+5
|
+5
|
|
Charisma
|
-15
|
-15
|
-5
|
-5
|
|
Constitution
|
+10
|
+10
|
-5
|
-5
|
For example: I am a dark elf. My top five die rolls are 97, 91, 85, 82, and 70.
I assign my traits this way: Aura = 70, Dexterity = 85, Discipline = 97, Reflexes = 91, Logic = 82.
After the modifiers, this becomes: Aura = 90, Dexterity = 95, Discipline = 87, Reflexes = 96, Logic = 82.
Had I assigned 82 to Aura, then my Aura would be 100, but I would have lost two pips of the dice. My Aura at 90 is good enough for now. It will improve over time. I do not want to lose those two pips of the dice that I can use for other traits. All traits improve over time, except for those which have attained perfection.
Other wizard guides tell us to put the highest die roll into the Discipline trait. If you notice, our highest die roll is 97, and we put it in the Discipline trait. This is not because Discipline is our most important trait. It is the third most important trait, but it comes with negative bonus numbers so it generally will get the highest of the die rolls.
Notice that in this case Reflexes is our most perfect trait, Dexterity second, Aura third, and Discipline fourth. There is nothing wrong with that. We have very high scores in all four of these traits. All of them will reach perfect 100's before we hit thirty or so trainings.
Now a halfling with the same rolls, I assign as: Aura = 91, Dexterity = 85, Discipline = 97, Reflexes = 82, Logic = 70.
After the modifiers: Aura = 96, Dexterity = 100, Discipline = 92, Reflexes = 92, Logic = 70.